Expressionist Character Sheet
Character Information
Attribute Point Buy
All attributes start at 5. Starting characters receive 20 Attribute Points. Character creation maximum is 15 unless the GM allows otherwise.
0
20
0
Attributes
Pathway Bonuses
Each expression gives a small static bonus based on its pathway. Having multiple expressions in the same pathway stacks the bonus, but also increases the Aether strain for using that pathway.
0
0
0
0
0
0
Derived Stats
0
0
0
0
0
0
0
+2
2
Aether Tracker
Health Tracker
Style Points
Style Points are awarded for creative power use, cinematic choices, teamwork and risky thematic decisions.
Skills
Skill bonuses update automatically. If proficient is checked, the character adds their Proficiency Bonus to the relevant Attribute Modifier.
Combat
| Skill | Attribute | Proficient | Bonus |
|---|---|---|---|
Hand-to-HandHand-to-HandUnarmed combat, grappling, striking, holds and close-quarters fighting.Body modifier + proficiency if checked | Body | +0 | |
FirearmsFirearmsAiming, recoil control, quick shooting and ranged weapon handling.Reflex modifier + proficiency if checked | Reflex | +0 | |
Melee WeaponsMelee WeaponsSwords, knives, clubs, polearms and other weapon combat. Uses the better modifier between Body and Reflex.Best of Body/Reflex modifier + proficiency if checked | Body/Reflex | +0 | |
MobilityMobilityDodging, parkour, aerial movement, climbing, combat repositioning and movement under pressure.Reflex modifier + proficiency if checked | Reflex | +0 | |
DefenseDefenseBlocking, parrying, evasive positioning and reducing incoming harm.Reflex modifier + proficiency if checked | Reflex | +0 |
Knowledge
| Skill | Attribute | Proficient | Bonus |
|---|---|---|---|
Expression TheoryExpression TheoryUnderstanding pathways, expression behavior, aether mechanics, tiers and power interactions.Mind modifier + proficiency if checked | Mind | +0 | |
MedicineMedicineTrauma care, anatomy, diagnosis, surgery and biological understanding.Mind modifier + proficiency if checked | Mind | +0 | |
EngineeringEngineeringMachines, electronics, construction, repairs, weapons, vehicles and technical design.Mind modifier + proficiency if checked | Mind | +0 | |
InvestigationInvestigationFinding clues, reading evidence, understanding scenes and piecing information together.Mind modifier + proficiency if checked | Mind | +0 | |
StrategyStrategyPlanning, combat tactics, battlefield coordination and adapting to enemy powers. Uses the better modifier between Mind and Presence.Best of Mind/Presence modifier + proficiency if checked | Mind/Presence | +0 |
Social
| Skill | Attribute | Proficient | Bonus |
|---|---|---|---|
PersuasionPersuasionConvincing, negotiating, calming, inspiring and getting others to listen.Presence modifier + proficiency if checked | Presence | +0 | |
IntimidationIntimidationThreatening, pressuring, dominating or making someone hesitate through force of personality.Presence modifier + proficiency if checked | Presence | +0 | |
DeceptionDeceptionLying, hiding intent, misdirection, manipulation and false presentation. Uses the better modifier between Presence and Mind.Best of Presence/Mind modifier + proficiency if checked | Presence/Mind | +0 | |
LeadershipLeadershipCommanding groups, giving orders, maintaining morale and keeping allies focused.Presence modifier + proficiency if checked | Presence | +0 |
Survival
| Skill | Attribute | Proficient | Bonus |
|---|---|---|---|
PerceptionPerceptionSpotting hidden details, noticing danger, reading movement and sensing environmental changes.Instinct modifier + proficiency if checked | Instinct | +0 | |
StealthStealthMoving quietly, hiding, avoiding attention and staying unseen while repositioning.Reflex modifier + proficiency if checked | Reflex | +0 | |
TrackingTrackingFollowing trails, reading movement patterns, locating targets and understanding signs of passage.Instinct modifier + proficiency if checked | Instinct | +0 | |
Urban NavigationUrban NavigationMoving through cities, tunnels, rooftops, traffic, crowds and underground routes. Uses the better modifier between Instinct and Mind.Best of Instinct/Mind modifier + proficiency if checked | Instinct/Mind | +0 |