Expressionist Character Sheet

Character Information

Attribute Point Buy

All attributes start at 5. Starting characters receive 20 Attribute Points. Character creation maximum is 15 unless the GM allows otherwise.

0
20
0

Attributes

Pathway Bonuses

Each expression gives a small static bonus based on its pathway. Having multiple expressions in the same pathway stacks the bonus, but also increases the Aether strain for using that pathway.

0
0
0
0
0
0

Derived Stats

0
0
0
0
0
0
0
+2
2

Aether Tracker

Health Tracker

Style Points

Style Points are awarded for creative power use, cinematic choices, teamwork and risky thematic decisions.

Skills

Skill bonuses update automatically. If proficient is checked, the character adds their Proficiency Bonus to the relevant Attribute Modifier.

Combat

SkillAttributeProficientBonus
Hand-to-HandHand-to-HandUnarmed combat, grappling, striking, holds and close-quarters fighting.Body modifier + proficiency if checkedBody+0
FirearmsFirearmsAiming, recoil control, quick shooting and ranged weapon handling.Reflex modifier + proficiency if checkedReflex+0
Melee WeaponsMelee WeaponsSwords, knives, clubs, polearms and other weapon combat. Uses the better modifier between Body and Reflex.Best of Body/Reflex modifier + proficiency if checkedBody/Reflex+0
MobilityMobilityDodging, parkour, aerial movement, climbing, combat repositioning and movement under pressure.Reflex modifier + proficiency if checkedReflex+0
DefenseDefenseBlocking, parrying, evasive positioning and reducing incoming harm.Reflex modifier + proficiency if checkedReflex+0

Knowledge

SkillAttributeProficientBonus
Expression TheoryExpression TheoryUnderstanding pathways, expression behavior, aether mechanics, tiers and power interactions.Mind modifier + proficiency if checkedMind+0
MedicineMedicineTrauma care, anatomy, diagnosis, surgery and biological understanding.Mind modifier + proficiency if checkedMind+0
EngineeringEngineeringMachines, electronics, construction, repairs, weapons, vehicles and technical design.Mind modifier + proficiency if checkedMind+0
InvestigationInvestigationFinding clues, reading evidence, understanding scenes and piecing information together.Mind modifier + proficiency if checkedMind+0
StrategyStrategyPlanning, combat tactics, battlefield coordination and adapting to enemy powers. Uses the better modifier between Mind and Presence.Best of Mind/Presence modifier + proficiency if checkedMind/Presence+0

Social

SkillAttributeProficientBonus
PersuasionPersuasionConvincing, negotiating, calming, inspiring and getting others to listen.Presence modifier + proficiency if checkedPresence+0
IntimidationIntimidationThreatening, pressuring, dominating or making someone hesitate through force of personality.Presence modifier + proficiency if checkedPresence+0
DeceptionDeceptionLying, hiding intent, misdirection, manipulation and false presentation. Uses the better modifier between Presence and Mind.Best of Presence/Mind modifier + proficiency if checkedPresence/Mind+0
LeadershipLeadershipCommanding groups, giving orders, maintaining morale and keeping allies focused.Presence modifier + proficiency if checkedPresence+0

Survival

SkillAttributeProficientBonus
PerceptionPerceptionSpotting hidden details, noticing danger, reading movement and sensing environmental changes.Instinct modifier + proficiency if checkedInstinct+0
StealthStealthMoving quietly, hiding, avoiding attention and staying unseen while repositioning.Reflex modifier + proficiency if checkedReflex+0
TrackingTrackingFollowing trails, reading movement patterns, locating targets and understanding signs of passage.Instinct modifier + proficiency if checkedInstinct+0
Urban NavigationUrban NavigationMoving through cities, tunnels, rooftops, traffic, crowds and underground routes. Uses the better modifier between Instinct and Mind.Best of Instinct/Mind modifier + proficiency if checkedInstinct/Mind+0

Expressions

Notes

Save / Load